On the ship's speedometer (beneath the capacitor display) there are three small notches indicating 25%, 50% and 75% of maximum speed. Speed: In order to enter warp, your ships must accelerate to 75% of its sub-warp speed. There are three requirements to enter warp: Speed, Direction, and Capacitor. This article is intended to be a primer, rather than a definitive guide to all warp disruption mechanics, providing enough information to de-mystify the subject. The purpose of this article is to explain the basics of warping, warp core stabilizers (WCS) and warp disruption fields (Bubbles) for new players or students that have not ventured into 0.0 space. 5.1.3 Interdictors & Warp Disruption Probes.5.1.2 Heavy Interdictors & Warp Disruption Field Generators.3 Disruptors, Scramblers and Warp Core Stabilizers (WCS).
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